Unity Mobile Game — Scene Setup
Create some Perspective Parallax and Setup our Player in Unity
Objective: Go over how I achieved perspective parallax and how I set up my player for my 2D mobile game in Unity.
In order to achieve perspective parallax, the first thing you need to do is make sure you have a scene with varying layers to them. For example, in my project, I have three (3) different layers — foreground, background, and far_background.
Now, to achieve the perspective parallax, it will help if you have your layers Z-Transform component at different values. For example, on my background layer, the z for my Transform is set to 1, and the z for the Transform on my far_background is set to 3. With all that, make sure your camera has its Projection set to Perspective. This will give you a result similar to what I have shown here:
To get the player setup, the first thing I did was slice all of the sprites necessary to create the animations for our player.
Once I got that done, I pulled in the first frame of my player idle sprite and made it a child of an empty GameObject named Player
With this, I now have a player in my environment I can do manipulate and do cool things with.
With that, we have our scene set up as we move forward with development. In the next article, I will be going over my implementation for player movement.