The Sleeping Guard Cutscene

Tightening up the Sleeping Guard cutscene

Objective: Make sure the cutscene is triggered properly based on player actions and making things look good overall.

Let’s Polish

Collider to trigger the cutscene

The first thing I did to get this going was properly activating the cutscene once Darren gets past the collider trigger for the cutscene. I did that with the following script:

This gave me the result we see below:

Next, I added in a fade to alpha for the ending of our cutscene for a smoother transition. This was pretty easy to do through the Timeline editor.

Doing this gave me the following result:

That will mark it for the end of today’s article. Thanks for stopping by and reading! More to come soon.