Start of a 2.5D Platformer
Introducing and going over the initial setup of a 2.5D platforming game I am starting
Objective: Introduce and talk about initial steps taken to kick off the project.
Introduction
As mentioned in the title, the next project I am working on is a 2.5D platformer. In this project, I will be implementing a physics-based character controller, double jump mechanics, collectibles and power-ups, and more. As I create all of these things, I will also be touching on animations, shaders, and a few other things as well.
Level Setup
The first thing I created for the project was a quick prototype-level environment. This consisted of five cubes with a scale transform of (5,1,1), with four of them on screen and the fifth platform being slightly off-screen towards the right-hand side.
I also went ahead and made my platforms green, just because for now.
Player Setup
The next thing I did was set things up with our prototype player. For this, created a simple capsule GameObject and gave it a blue material as shown here.
I also went ahead and gave the player a basic jump for now.
Collectibles Setup
Lastly, I created the prototype collectibles. For this, I simply created a 3D sphere and attached to it a simple gold material I created.
That’s all for today! Thanks for reading! In the next article, I will be creating the player’s physics-based controller.