Player Movement — Dungeon Escape Game Dev
Going over how I implemented player movement for my 2D mobile game Dungeon Escape
Objective: Show how I created player movement in my 2D Unity mobile game.
Today, I will only be focusing on the horizontal movement and jumping functionality needed. The code I used to implement both can be found below
As you can see, to get accomplish this functionality, I used a combination of raycasts, co-routines, and return-type functions. To get this to work, it is also very important you set a layer in the editor that represents your ground. Without this, the jumping functionality will not work properly.
As can be seen, the Floor GameObject in my editor has the Ground layer I created. All of this gives me the result we see here:
That is all for today! Thank you for taking the time to read today’s article. In the next article, I will be creating a few animations to make these movements a bit more exciting.