Dungeon Escape — Tightening Up Player Setup
Objective: Go over some final touches I implemented for my player before moving on to enemies.
With Cinemachine, we can use Virtual Cameras to follow our player as they move in the scene. After setting up my virtual camera to follow my player, I got the result seen below.
Next up, I fixed the sprite for the sword arc animation. As you may have noticed, the first frame of the animation is constantly on the screen. After some tweaking, I got the result shown below.
That’s all for today! Thank you for taking the time to read today’s article. In the next article, I will begin implementing enemy AI.