Creating a Lift System
Going over how I implemented a lift system in my 2.5D game
Objective: Go over how I made the lift system in my 2.5D game.
The Functionality
To accomplish this, I utilized the code I had created when prototyping an elevator system in a previous article
The code I used for that is as follows:
The difference between the elevator system and the lift system is that the lift system will automatically move up and down between its positions, with a delay of a certain amount of time before moving. To accomplish this, I extended the above code to what is seen in the screenshot below:
This gave me the following result (set to two seconds simply for demonstration purposes):
Notice the delay in movement once the platform’s (right) destination is reached. That’s all for today! In the next article, I will be going over how I created a VFX I have been working on for a bit now.