2D Game Dev Journey — Day 26: Wave System and Balanced Spawning

Welcome to 2D Game Dev Journey — Day 26: Wave System and Balanced Spawning. Today I go over how I implemented a wave system that sends out different amounts of enemies at each stage, as well as balancing enemies and power-ups.

Starting Point & Setup

Today we will be starting right where we left off in 2D Game Dev Journey — Day 25: Homing Missile.