2D Game Dev Journey — Day 22: Smart Enemy and Pick-Up Magnet

Welcome to 2D Game Dev Journey — Day 22: Smart Enemy and Pick-up Magnet. Today I go over how I implemented an enemy that can shoot in multiple directions, as well as a way for our player to attract nearby pick-ups.

Starting Point & Setup

Today we will be starting right where we left off in 2D Game Dev Journey — Day 21: Enemies That Dodge.